Moll, Amanti, Neff, & Gonzalez (2011) describes the importance of education programs leveraging a child’s fund of knowledge through connecting with families and involving a holistic approach toward learning activities and learning environments. Makerspaces can serve as a quality environment to facilitate activities to incorporate balanced literacy approaches to meet the needs of diverse learners. Range & Schmidt (2014) suggests “successful makerspaces, particularly in education environments, balance practicality with creativity and collaboration to serve the needs of the school community” (p. 8). Tan, Barton, & Schnekel (2018) highlight that “children’s funds of knowledge were recruited by engaging them in community ethnography, which informs of the making design process” (p. 77) via a makerspace environment. The purpose of this activity is to align a purposeful makerspace activity to topics explored in Pre-K and kindergarten using the book by Thong & Parra (2015), Round as a Tortilla.
Repeated Reading Strategy
Day One
- The teacher will introduce the, Round is a Tortilla, to their students. The teacher will show the front cover, back cover and conduct a picture walk. Remember to read the story enthusiastically, and with expression.
- After reading, ask why questions to allow time for students to make inferences and to measure understanding of story events.
- Begin the a KWHL: What do we know? What do we want to know? How will we find out? What have we learned? How will we find out?
Send home a Round as Tortillia Makespace STEAM Event letter to invite parents to the school library and to participate in making items from the story. Include 4 challenge card ideas in the letter with a link to the video. Invite the makerspace community. Your librarian should be able to help you facilitate this process.
Day Two
The teacher will conduct the second read-aloud to enrich reading comprehension and provide further engagement opportunities through a book talk, and highlight vocabulary.
- Add more frequent questions.
- Ask children questions to think beyond the story with completing a KWHL, What have we learned?
- Introduce 4 STEAM Makerspace Challenge Cards and Makerspace activities. Here are some ideas. Encourage students to make their own challenge card but remind students that cards should connect to elements found in the story.
- Journalist: Be a storyteller and make a story about shapes in your community.
- Scientist: Be a scientist and investigate the process of making masa and round tortillas. Be a computer scientist: Make a game with squares and other shapes.
- Artist: Make a weave of shapes to use as a rectangular flag as represented in the story. Make an oval necklace.
- Engineer: Engineer a sail for a boat that you make.
Day Three: Makerspace STEAM event in the library. Students will make items that represent elements in the story with their parents and makerspace community.
Repeat the reading of the story. After the activity, ask the children, What have you learned?
This activity connects to Moll’s ideas of knowledge as it involves the child’s entire community in the literacy process. Children can learn how their culture connects to classroom topics through the art of making. Elders can help children learn how to weave, code, build, and apply STEAM principals through everyday activities.
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