Category: Makerspace

  • Leveraging Multisensory Approaches When Teaching Phonological Awareness Tasks

    Birsh (2018) defines phonemic awareness using The Partnership of Reading’s definition “as the ability to notice think about and work with the individual sounds in words (2003, p. 2). Phonemic awareness is an essential toward learning how to read as it helps children connect the spoken word to written language Birsh (2018). How does multisensory approaches facilitate phonemic awareness in children? Farrell & White (2018) suggest that “multisensory strategies guide students to in simultaneously linking input from eye, ear, voice, and hand to enhance learning during the carefully sequenced teaching of all systems of language” (p. 47). Phonological stimulation must begin as early as possible. Sensory stimulation through a multisensory approach of increased “auditory modeling and feedback, tactile stimulation of the articulators, visual feedback through clinician modeling, picture models of articulatory placement and the use of mirrors build cognitive connections to phonological awareness”  Pierettie, Kaul, Zarchy, & O’Hanion (2015) Adoption of multisensory approaches assists teachers in facilitating multiple avenues toward improved cognition and fully involve students to an improved learning experience.

    What does a multisensory approach to teach phonemic awareness look like in an early learning environment? Segmenting is a phonemic awareness task introduced later in the hierarchy of teaching phonemic awareness. Children learn segmenting of phonemes as they learn to identify and sort objects beginning with the same sound and later progress to focus on words with the same ending sound. An auditory task that teachers could incorporate besides saying a new vocabulary word through segmenting and blending might be to give directions using in a robot voice. Students could also make a bead slide, in which children use beads to move on a string to break the word into individual sounds as the teacher and children say the sound aloud. Teachers can use shoelaces and beads to complete this activity. This activity leverages both auditory and kinesthetic activities to assist with teaching segmentation. Games are a fun approach toward teaching the segmenting phonemic awareness task and can incorporate auditory, kinesthetic, and visual cues. For example, using “Elkonin boxes to tap a finger or place a chip in a designated box to match the number of syllables to a word” (Paulson, 2018). After a teacher models this activity, students can take turns saying and moving a chip or token. Over time the visual cue or box can eventually be eliminated from this activity.

    Strengthening cognition through multisensory approaches during early literacy will promote successful decoding when reading, which will allow for additional time and energy to be focused on reading comprehension (Pierettie, Kaul, Zarchy, & O’Hanion, 2015). Understanding how to leverage multisensory approaches to strengthen phonological awareness in early childhood programs can lead to an improved early intervention program. An emphasis on multisensory approaches within new teacher training could assist in building a stronger phonemic awareness early literacy program.

    Pieretti, R. A., Kaul, S. D., Zarchy, R. M., & O’Hanlon, L. M. (2015). Using a multimodal approach to facilitate articulation, phonemic awareness, and literacy in young children. Communication Disorders Quarterly, 36(3), 131-141.

    Birsh, J. R. & Carreker, S. Multisensory teaching of basic language skills (4th Ed). Baltimore, MD: Paul H. Brookes Publishing Co.

    Farrell, M., White, N. C. (2018). Structured literacy instruction. In Birsh, J. R. & Carreker, S. Multisensory teaching of basic language skills (4th Ed). Baltimore, MD: Paul H. Brookes Publishing Co.

    Paulson, L. H. (2018). Teaching phonemic awareness. In Birsh, J. R. & Carreker, S. Multisensory teaching of basic language skills (4th Ed). Baltimore, MD: Paul H. Brookes Publishing Co.

     

     

  • Round as a Tortilla Makerspace STEAM Literacy Event

    Moll, Amanti, Neff, & Gonzalez (2011) describes the importance of education programs leveraging a child’s fund of knowledge through connecting with families and involving a holistic approach toward learning activities and learning environments. Makerspaces can serve as a quality environment to facilitate activities to incorporate balanced literacy approaches to meet the needs of diverse learners. Range & Schmidt (2014) suggests “successful makerspaces, particularly in education environments, balance practicality with creativity and collaboration to serve the needs of the school community” (p. 8). Tan, Barton, & Schnekel (2018) highlight that “children’s funds of knowledge were recruited by engaging them in community ethnography, which informs of the making design process” (p. 77) via a makerspace environment. The purpose of this activity is to align a purposeful makerspace activity to topics explored in Pre-K and kindergarten using the book by Thong & Parra (2015), Round as a Tortilla.

     

    Repeated Reading Strategy

    Day One

    1. The teacher will introduce the, Round is a Tortilla, to their students. The teacher will show the front cover, back cover and conduct a picture walk.  Remember to read the story enthusiastically, and with expression.
    2. After reading, ask why questions to allow time for students to make inferences and to measure understanding of story events.
    3. Begin the a KWHL: What do we know? What do we want to know? How will we find out? What have we learned? How will we find out?

    Send home a Round as  Tortillia Makespace STEAM Event letter to invite parents to the school library and to participate in making items from the story. Include 4 challenge card ideas in the letter with a link to the video. Invite the makerspace community. Your librarian should be able to help you facilitate this process.

    Day Two

    The teacher will conduct the second read-aloud to enrich reading comprehension and provide further engagement opportunities through a book talk, and highlight vocabulary.

    1. Add more frequent questions.
    2. Ask children questions to think beyond the story with completing a KWHL, What have we learned?
    3. Introduce 4 STEAM Makerspace Challenge Cards and Makerspace activities. Here are some ideas. Encourage students to make their own challenge card but remind students that cards should connect to elements found in the story.
      1. Journalist: Be a storyteller and make a story about shapes in your community.
      2. Scientist: Be a scientist and investigate the process of making masa and round tortillas. Be a computer scientist: Make a game with squares and other shapes.
      3. Artist: Make a weave of shapes to use as a rectangular flag as represented in the story. Make an oval necklace.
      4. Engineer: Engineer a sail for a boat that you make.

    Day Three:  Makerspace STEAM event in the library. Students will make items that represent elements in the story with their parents and makerspace community.

    Repeat the reading of the story. After the activity, ask the children, What have you learned?

    This activity connects to Moll’s ideas of knowledge as it involves the child’s entire community in the literacy process. Children can learn how their culture connects to classroom topics through the art of making. Elders can help children learn how to weave, code, build, and apply STEAM principals through everyday activities.

  • Reframing Social Constructionism Through Purposeful Makerspaces

    USE-GADGETS-AVENTURES-IN-DESIGNSocial constructionism “relies on the centrality of language to mediate what people come to understand about their lived experiences” (Avermann, 2011, p. 205). Constructionist environments support “active learning” approaches in which learners are engaged in building their own public objects or artifacts. Active learning emphasizes cognitive processes occurring during the actual construction of the object. The public nature of the final object or artifact is also understood to be important (Beynon & Roe, 2004). The “maker movement emphasizes learning through direct experiences, hands-on projects, inventions, and is based on a constructionist learning theory even if members and advocates of the movement are unaware of the theory” (Stager, 2013). Papert (2000) advocates that Piaget’s belief of all learning takes place in discovery is accurate. However, Papert extends this idea to suggest that setting learners “to the task of re-empowering the ideas of being learned is also a step toward re-empowering the idea of learning by discovery” (p. 723). Papert (1999) underscores the importance of Piaget’s theory of constructivism and the nature of knowledge. Challengers of Piaget’s constructivism often refer to experiments demonstrating knowledge acquired by infants. However, Papert stresses “Piaget as a giant in the field of cognitive theory, the difference between what a baby brings and what the adult has is so immense that the new discoveries do not significantly reduce the gap but only increase the mystery” (Papert, 1999, p. 105). Papert’s Knowledge Machine” introduced the world to a new theory of learning, constructionism, which “synthesized revised insights into human development, systems theory (cybernetics) and how we think about learning (epistemology)” (Maser, 2013). Technology based modeling and methods of teaching with technologies deliver alternative methods to teaching, providing learners with choices that engage the learner in an improved learning experience (Burbaite, Stuikys, & Damasevicius, 2013). While at MIT, Papert developed Logo, designed to introduce children to programing and robotics as early as 4th grade. Children received instant feedback from a real and physical response to their creation using technology.  Papert envisioned robotics as being extremely influential to children at a young age. Learners perform higher when engaged in an activity that is meaningful to them, and robotics along with programing languages encourages curiosity and experimentation beyond the actual syntax (Pierce, 2013). Papert led many research projects to study the effects of constructionist theories with at risk populations and in high-risk environments. These projects attempted to build an alternative approach to the learning environment. Despite obstacles, students proved to be successful. Experiences from Papert’s work towards building a community of learning centered on constructionism continues to guide the future design of learning environments (Stager, 2013).

    Constructionists follow constructivist theory, believing that children through personal experiences construct and reconstruct knowledge. Both viewpoints endorse the objective to push learners to consider a variety of perspectives and viewpoints within the world. Doing so advances cognitive abilities of learners by provoking learners to consider and expand a deeper understanding about themselves within their environments. However, constructionism emphasizes active and situational learning in which connectedness with the environment is “key to learning” (Acerman, 2001).  Unlike constructivists, constructionists stress the importance of a learner to use their ideas to attempt to solve a real problem coming from a personal perspective, thus making the environment meaningful.  Papert stresses that active and situational experience provides idea power or being one with what you are doing. Constructionism is “powerful in its use, powerful in its connections, powerful in its roots and its fit with personal identify” (Papert, 2000). Noss and Clayston (2015) provide characteristics of constructionism agenda, which is beneficial toward beginning to address the many misunderstandings and issues presenting the framework of constructionism. Characteristics include “modeling, accessibility to digital technologies, layering problem solving activities, designing socially relevant learning, and “knowledge made visible by being represented in a language with which learners can express themselves” (Noss & Clayston, 2015, p 287).

    Makerspace environments can lend themselves to social constructionism following Noss & Clayston’s (2015) characteristics as learning can be designed to socially engage our youth through relevant problem solving activities or challenges. Products and the making process allow learners to socially share their perspectives using language and cultural experiences native to their background. These are the types of activities I have been designing. I have been working and traveling for the last week attempting to take ideas to a mobile makerspace outreach bus to expand research from my previous makerspace projects. .

    This new project seeks to build upon previous NASA MMS research conducted by me through past funding and research that incorporated NASA’s MMS Makerspace Mobile Training Outreach programs, NASA MMS STEAM camp programs, the NASA MMS Challenge, MMS Transmedia book, and MMS Educators Guide. Previous programs provided global professional development for the last four years at ISTE, SITE, Makerspace, ASCD, and TCEA. The mobile STEAM makerspace outreach program developed last year seeks to expand NASA’s MMS Challenge incorporated at NASA’s MMS Launch Event in March 2015 at the Kennedy Space Center, which would serve underrepresented indigenous populations in creative approaches to enhance elementary and middle school community STEM programs. A collaboration between NASA outreach programs, university, community museums, scientific foundations, and industry could assist in building an outreach program exploring in a comparative study general perceptions, confidence levels, and self-efficacy in STEM content areas and career pathways. Improvements in teacher professional development programs would increase the overall student STEM experience in lower and middle school programs.  End results would lead to a highly confident and skilled STEM elementary and middle school workforce, encouraging more students to consider entering a STEM career pathway.

    Ackermann, E. (2001). Piaget’s constructivism, Papert’s constructionism: What’s the difference. Future of learning group publication5(3), 438.

    Avermann, D.  (2011). Some “Wonderings about literacy in teacher education.  In J.B. Cobb, & M. K. Kallus (Eds.), Historical, Theoretical, and Sociological Foundations of Reading in the United States (pp. 13-66). Boston, MA: Pearson.

    Beynon, M., & Roe, C. (2004). Computer support for constructionism in context. IEEE International Conference on Advanced Learning Technologies, 2004.

    Maser, M. (2013, 01 8). Papert led revolution in learning; visionary saw potential of students using computers to explore thte world and themselves. The Vancouver Sun

    Noss, R., & Clayson, J. (2015). Reconstructing Constructionism. Constructivist Foundations10(3), 285-288.

    Papert, S., & Harel, I. (1991). Situating constructionism. Constructionism, 36, 1-11.

    Papert, S. (1999). Papert on piaget. Número especial “The Century’s Greatest Minds,” Time, 29, 105.

    Papert, S. (2000). What’s the big idea? Toward a pedagogy of idea power. IBM Systems Journal, 39(3.4), 720–729. doi:10.1147/sj.393.0720

    Stager, G. S. (2013). Papert’s Prison Fab Lab : Implications for the maker movement and education design, 487–490.

     

     

  • Literacy in Making: Purposeful Makerspaces Connect to All Disciplines

    Many people connect the makerspace movement to STEM (science, technology, engineering, and mathematics) activities through a project-based learning approach. As many are aware, the makerspace movement, founded by Dr. Seymor Papert’s (1991) theory of constructionism, is not a new learning theory or approach. Many schools and programs fail to really embrace the full power of Dr. Papert’s learning theory, which centers around social and intellectual practices to include the skill sets of problem solving, engagement, sharing expertise, and literacy  (Tucker‐Raymond, Gravel, Wagh, Wilson, Manderino,  & Castek, 2016).

    Building Makerspace Literacy Experiences 10_27 (7)

    A recent example of this in practice was provided to elementary teachers during a workshop in north Texas recently. Teachers read the book, The Boy Who Harnessed the Wind.  This book was selected as there is both a chapter version and young readers edition of the true story.  Also, William’s story connects to so many STEM principles that we often see in a makerspace. After reading the story, teachers identified main ideas and concepts, inferences were made, and filled out an upgraded KWL 21st Century Style chart that I have found to be very helpful from Silvia Tolisano (2015). Afterwards, teachers made an artifact serving 1 of four career STEAM roles using the following challenge cards. Afterwards, teachers would reflect via writing.  A link to the presentation and challenge card concept can be located below.

    The following week we implemented this strategy in a Navajo school in northern Arizona. Students were very eager to learn about topics presented and built windmill prototypes and took on a makerspace project using the challenge card concept. Cards were adapted to bring in diversity topics of the Elements, to honor Navajo beliefs and culture.  Navajo students will share their project soon with a larger community.

    Papert, S., & Harel, I. (1991). Situating constructionism. Constructionism36(2), 1-11.

    Tucker‐Raymond, E., Gravel, B. E., Wagh, A., Wilson, N., Manderino, M., & Castek, J. (2016). Making It Social: Considering the Purpose of Literacy to Support Participation in Making and Engineering. Journal of Adolescent & Adult Literacy, 60(2), 207-211.

  • Leading as a Literacy Principal

    As an educator, I have always been passionate about literacy and have continued to seek out new learning. My literacy thinking has been refined as I’ve read books by Regie Routman, Donalyn Miller, Boushey and Moser, Richard Allington, Fisher and Frey, and now Jennifer Allen. Becoming a Literacy Leader is a goldmine of a book […]

    via Leading as a Reading Principal — Reading By Example

  • Understanding Diversity Through Makerspace

    Understanding Diversity Through Makerspace

    Makerspace environments not only foster innovation, collaboration, critical thinking, and problem solving, activities strongly support cognitive pluralism and serves as a platform to create unity in diverse education systems. Leaders in education must begin to recognize that learners may have different cognitive architectures, therefore being disposed to reason differently or form and revise beliefs and desires differently (“Cognitive pluralism – Oxford Reference”, 2017). In other words, learning is not a standardized process. Yes, it is important to measure progress, but we must recognize the process of doing so is much more complicated than just charting a biased data set. As Time magazine’s Rana Foroohar (2016) correctly points out, “big data comes with the biases of its creators.”

    Makerspace Encourages Communication, Discourse, and Conflict Resolution

    Makerspaces serve to promote a stronger cultural understanding through the art of making. Community discourse encourages an exchange of cultural perspectives. As each learner attempts to apply the design process of a makerspace project based learning activity, students share research perspectives, debate on approaches, learn about other cultural perspectives, design an make an artifact within a community, and receive feedback from peers. If teachers encourage a written reflection about the process of making after makerspace, students can learn conflict resolution skill sets, a vital 21st century skill. Johnson, Johnson, and Tjoosvoid (2006) describe strategies to encourage skilled disagreement.  When students participate in claim evidence reasoning activities, “students learn that criticizing an idea is not criticizing those who propose ideas-that their worth as human beings is separate from their ideas” (Koppelman, 2014, p. 60).

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    Makerspaces Encourage Self-Confidence for Diverse Students

    We know attitudes can influence success or failure in learning. Learning may not happen easily unless students have positive attitudes toward learning the content. Makerspaces using a four station approach, in which students solve the problem as an artist, journalist, scientist, or engineer, may offer the ability for diverse students to select a comfortable and safe approach toward learning. This multicultural approach serves to not only improve the attitude toward learning, but provides a strategy to improve the self-efficacy of diverse students.

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    Cognitive pluralism – Oxford Reference. (2017). Oxfordreference.com. Retrieved 14 September 2017, from http://www.oxfordreference.com/view/10.1093/oi/authority.20110803095622312.

    Foroohar, R. (2017). Big Data Comes With the Biases of Its Creators. Time.com. Retrieved 14 September 2017, from http://time.com/4477557/big-data-biases/.

    Koppelman, K. L. (2014). Understanding human differences: Multicultural education for a diverse America (4th ed.). Pearson.

    Johnson, D.W., Johson, R.T., & Tjosvold, D. (2006), Constructive controversy: The value of intellectual opposition. In M. Deutsch, P. Coleman, & E.C. Marcus (Eds.), The handbook of conflict resolution (2nd ed. pp. 65-85). San Francisco, CA: Jossey-Bass.

  • Celebrating Diversity and Eclipse 2017 via a Makerspace K’e Activity

    Jean Piaget stressed that “children have real understanding only of that which they invent themselves, and each time that we try to teach them something too quickly, we keep them from reinventing it themselves.” (Papert, 1999).  As I continue to collaborate with makers and educators around the world, I like many before me see patterns preventing progress. Programs and strategies often talk of innovation and creativity, but fail to create systems and processes to provide a sustained action. Unfortunately, many are missing the mark. Makerspaces can serve as a disruptive change agent that can encourage diverse learners to create, invent, and in effect develop new knowledge.

    During the last few months, I have had the opportunity to collaborate and coach a Navajo school located in northern Arizona through an Indigenous Makerspace Outreach program coordinated by NASA, the Indigenous Education Institute, the University of North Texas, and myself.  Ideas on integrating a makerspace approach continue to take shape, which began in 2012 with a joint ISTE and NASA Multiscale Magentosphere curriculum initiative. I had an idea that I developed through my PLN that took traction. I collaborated with Sandra Wozniak, Tom Chambers, and Troy Cline on a STEAM approach that utilized 4 career stations. That STEAM approach was revamped through four separate NASA and state funded programs to include multiple STEAM camps in Texas and other locations around the world, a NASA Makerspace Launch activity in Florida at the Kennedy Space Center, NASA funded Makers’ Guild professional development outreach program located in north Texas, and now a NASA funded Indigenous Makerspace Outreach program. With each new program and idea, our makerspace project-based learning process grew.

    Makerspace Connections to Literacy

    Students and the entire Navajo school staff have read Sunpainters: The Eclipse of the Navajo Sun. After reading the story, students identify main ideas and concepts. Annelle Butler, a teacher at Spicer elementary located in north Texas helped me to revamp this concept to include a focus on complex text. Ms. Butler serves a very diverse student population, with over 14 languages represented in her classroom last year. Makerspace served to help Ms. Butler meet the needs of diverse learners. Students complete a KWHL chart to identify main ideas and themes.

    A Navajo cultural teacher working with me, has weaved Navajo teachings into literacy activities to center on an understanding of K’e – The Kinship System. After developing a strong understanding of content, students then extend research as they fulfill a makerspace project based learning activity using challenge cards. After making an artifact, students will write and reflect on their makerspace design process, utilize informational text, and add content to their personal journals.

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    Making Through 4 STEAM Career Lens

    The concept of making  using a purposeful instructional design, can help diverse learners bridge the academic gap between the arts and the sciences. How does a purposeful design help? Purposeful design adds a focus to the design process, which aides in students knowing how to direct student-led passion projects.

    Maximizing PBL Makerspace Environments

    Maximizing PBL Makerspace Environments (1)

    Such a process is rooted in research, but often schools fail to understand the importance of purposeful design. It serves to provide enrichment toward classroom content centering around a central question. In this case, students are posed with the following question.

    How does elements in the Sunpainters: Eclipse of the Navajo Sun represent K’e?

    I worked with teachers during two online professional development training using Zoom and a face to face 3 hour training. Traditional Navajo beliefs center on the elements. The sun and moon are powerful deities in Navajo culture. The sun controls and regulates the universe, while the moon controls and regulates the earth. As a result, we will be honoring traditional beliefs indoors during this sacred time. Afterwards, students will participate on a makerspace event to reflect on activities during the last week through the lens of a scientist, journalist, artist, and engineer. Students will be presented several challenge card activities and will be encouraged to create their own makerspace challenge card. A representative of challenge cards are located below.

    Students will showcase makerspace products in multiple community events during the next month. The program serves to be a model to other organizations. Teachers will continue to learn how to design makerspace challenge cards with me throughout the school year. In addition, students will reflect in writing journals on their design process. Additional activities will include weaving, sash belt looms, and other traditional Navajo arts.

    Papert, S. (1999). Papert on piaget. Time magazine, (p. 105).

  • Cultivating Ideas via Makerspace

    Last week I was fortunate to collaborate with an amazing Makerspace community, known as the Makerspot, led by NRH Public Library Director Cecilia Barham located in north Texas. I began this blog post but failed to publish it.  Teachers not only connected with the makerspace community, they were challenged to make a product, that connected to main ideas and concepts in their content area, serving the role of a journalist, engineer, artist, or scientist.  Teachers selected an article, book, or play and began to make a product.  Afterwards, teachers shared their products or ideas to the makerspace community. Take aways included the following.

    Makerspace Centers On Community

    It is important to remember that a true makerspace is a community of makers, not relying on just one leader or participant. When a makerspace becomes a shared space of leaders sharing their craft, all students benefit. Many schools fail to understand this. As a result, the makerspace becomes a club or after school program. While this does provide many benefits, the lack of shared ownership can result in the makerspace facilitator feeling overwhelmed. In addition, when the sponsor leaves, so does the program. Perhaps, the largest issue is the lack of connection to classroom content. Connecting teachers to the space provides a platform to enrich curriculum and shared ownership.

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