Category: Uncategorized

  • Reflections from STEMx13, The First International STEM Web Conference!

    Efforts are under-weigh to produce a new generation of K12 STEM leaders within the US K12 public education institution.  Last week I was fortunate to learn from top international STEM (Science, Technology, Engineering, and Mathematics)  leaders and contribute about a rural STEAM research project located in Dublin, Texas.   Why is STEM important?  It is estimated that 854,000 professional IT jobs will be added to the US economy between 2006 and 2016, which is a 26% increase in IT jobs (Batts & Lesko, 2011) .

    Here are my take aways from STEMx13.

    • The Maker Movement is REAL and kids LOVE it!

    One way to get kids excited and engage in STEM is to challenge kids to create!  The Maker Movement is centered on imagination.  Some resources that teacher may want to check out include the following:

    http://makezine.com/maker-camp/

    http://www.cnn.com/2013/09/20/opinion/bare-make-things-teaching/index.html?sr=sharebar_twitter

    http://bits.blogs.nytimes.com/2013/09/23/is-maker-faire-made-for-kids/?utm_content=bufferc1ea0&utm_source=buffer&utm_medium=twitter&utm_campaign=Buffer

    http://makezine.com/2013/08/16/mit-welcomes-makers/

    To learn more about rural fabrication printing programs an integration programs, please view my presentation!  

    Fabrication and Technology Integration Approaches in US Rural Middle Schools

    • STEM is a great way to connect all K12 stakeholders.

    Everyone is excited about STEM.  Museums, non-profits, entrepreneurs, K12 education leadership, teachers, parents, and students connect and collaborate when STEM initiatives occur.  Tap into the many STEM networks and professional development opportunities.  Check out the STEMx Recordings:  http://stemxcon.com/page/2013-recordings and get connected.

    • Girls:  We need to engage girls!

    It is time to tap into new brain power, and girls are unrepresented in STEM courses and STEM career pathways.  Check out these resources:

    http://techkim.wikispaces.com/girlsintech

    http://blogs.kqed.org/mindshift/2013/09/how-to-grab-and-keep-girls-interest-in-computer-coding/?utm_content=bufferab2ee&utm_source=buffer&utm_medium=twitter&utm_campaign=Buffer

    • We need a generation of K12 student literate in Computer Science.  Is it time to mandate computer science as a mandatory course?

    Some resources to share with students who are interested in computer science include the following.

    http://www.cosc.canterbury.ac.nz/csfieldguide/student/index.html

    http://computerscienceclub.org/

    http://csunplugged.org/activities

    Let’s keep the STEM conversation going.  Join me on Sunday, Sept. 29, from 8-9 PM at #TXEDUCHAT.  We will discuss STEM initiatives, STEAM resources, and collaborate on how to bets approach meeting the many national and state STEM K12 initiatives.

    References:

    Batts, D., & Lesko, C. (2011). JETS TEAMS Competitions Builds Future Leaders in STEM Fields. rube.asq.org, (2006), 1–7. Retrieved from http://rube.asq.org/edu/2011/06/best-practices/jets-teams-competition-builds-future-leaders-in-stem-fields.pdf

  • Renew, Reuse, Recycle with NASA’s Multiscale Magnetosphere Mission using Fabrication Printing

    STEAM (Science, Technology, Engineering, the Arts/Agriculture, and Mathematics) after school programs serve as a fantastic tool to generate interest and to think about how the core sciences integrate nicely with liberal arts studies to solve real world problem scenarios.  STEAM camps provide students with a fun learning approach in which topics are explored, researched, and presented to promote true differentiated learning. Dublin Intermediate and Junior High hosted a second annual STEAM camp  last month.  Dublin is a rural community located in central Texas, and is working to learn more about solar energy with NASA education’s Multiscale Magentosphere team, the Perot Museum, Tarleton State University, and the University of North Texas.  Students were exposed to vocabulary concepts related to NASA’s Magnetosphere Mission and reflected using the arts.  Vocabulary approaches were emphasized the first day of STEAM camp and  included the following stations:  Technology Games for Vocabulary, the Art of Vocabulary, MMS Spacecraft  Vocabulary Game, and Creating an iBook Glossary.  Integration Tools that were utilized during the first building block included the following.

    Spelling City

    ePals

    Flash Card Stash

    Keynote

    Students were exposed to a variety of science integration lessons were students learned about magnetic force and the sun.  Rockets were built and launched within a space crew.  Professors, researchers, the public librarian, TX Dot engineers, artists, and NASA engineers were brought in to meet with students daily.  In fact, students had the privilege to meet Laurence Gartel, the Father of Digital Art.  Students built a solar oven, roasted s’mores, and reflected by creating magnetic art using iPods.

    Career guest speakers were brought in virtually and in person throughout the camp experience.  Guest speakers shared how topics like magnetic force, measurement, force and motion, green economics, and the creative arts connect to their real professional lives.  Students were exposed to TED’s William Kamkwamba to learn about the power of thought, action, and belief in reusing items in existence to build a useful object to help a community.  Students were then exposed to Make To Learn resources and Fab Lab and were challenged to build a windmill.  Young engineers built Lego NXT robots during STEAM camp.  Crews were challenged to build a green city using either recycled trash or Legos.  Most crews chose to use recycled trash and Fab Lab to build a green city.  STEAM camp participants were fortunate to have the opportunity to visit the Perot Museum to learn more about renewable energy and participated in Biofarming for Fuel.  As a final exercise, students replicated NASA’s Transmedia MMS labs to build a scaled version of NASA’s MMS spacecraft.  Tarleton State University hosted a space lounge exhibit at the Fine Arts Center in late June were crews led a student museum exhibit and served the role of an artist, engineer, scientist, or journalist to teach the public at large about renewable energy, magnetic force, and NASA’s MMS 2014 mission.  The experience was shared at an academic research conference exchange and at the International Society of Technology Education 2013 conference in San Antonio in June.  A special thank you to Tarleton State University, the University of North Texas, the Perot Museum, and NASA for giving students this once in a lifetime experience.  Image

  • Death to Bobble Head Leaders

    Dan Rockwell's avatarLeadership Freak

    bobble head

    Bobble head leaders don’t say what they really think. They go with the flow to get ahead. Bobble heads don’t speak their mind they defend the company line.

    Leaders become bobble heads to protect position and get promoted. It’s dishonest and disingenuous. Look around. How many bobbing heads sit at the table? Is anyone disruptive?

    Bobble-head organizations:

    1. Lose creative contributions.
    2. Make lousy, status quo decisions and complain about status quo results.
    3. Reflect fear based cultures.

    The reason you don’t speak your mind:

    1. Untrustworthy team mates who use your ideas against you.
    2. Organizational culture that celebrates going along to get along – “Yes cultures.”
    3. Fear of being ridiculed for being wrong.

    Good girls and boys go along and get stars on their report cards. Bad girls and boys – disruptors, dissenters, and the unorthodox – go to detention.

    Fault:

    Top leadership is fully to blame for bobble-heading. Rather than punish bobble…

    View original post 155 more words

  • Exploring ARCS and VoiceThread to Improve Online Learning Environments

    Write a reflection about the advanced instructional design model that your group chose for the project. Why did you choose it? How do you think you will approach it? How did you divide up the work among members of the group? What will be your timeline for completion?

    Our group is investigating the ARCS instructional design model using VoiceThread because we are very interested in improving overall online lesson delivery, student motivation, and success in online learning environments.

    Often students lack self-motivation, do not feel confident in online learning environments,  lack of feedback, support, lack of community, or don’t a clear understanding of realistic course expectations.

    VoiceThread can provide a powerful communication tool to assist faculty in implementing the ARCS model of instructional design.  Our group will be building a ADV ID Model on the ARCS using voicethread and sharing via Google Sites.  

    Each member of the team will be working on a piece of the ARCS model, adding to resources, Works Cited, and the Evaluation piece.  

    Our timeline includes the following:

    3/18-3/23 – Planning and building ARCS VoiceThread Prototype

    3/28 – Design Document presented for group critique

    4/8-4/12 – Development of Activities, Assessment, Evaluation

    4/15 – Development complete including assessment and evaluation tools

    4/16- Implementation of beta group testing through link in Schoology

    4/28 – Collection of VoiceThread creation assessment and course prototype evaluation survey

    4/29-5/3 – Statistical Analysis of data

    5/6 – Group presentations of course prototype

     

    3/18-3/23 – Planning and building ARCS VoiceThread Prototype

    3/28 – Design Document presented for group critique

    4/8-4/12 – Development of Activities, Assessment, Evaluation

    4/15 – Development complete including assessment and evaluation tools

    4/16- Implementation of beta group testing through link in Schoology

    4/28 – Collection of VoiceThread creation assessment and course prototype evaluation survey

    4/29-5/3 – Statistical Analysis of data 5/6 – Group presentations of course prototype

    ARCS: A Conversation with John KellerImage

     

  • Sun + Technology + Earth + Art + MMS = NASA Sun Earth Day Celebration

    Students that participated in Dublin/RYSS’s Joint Art Workshop in the spring of 2012 utilized solar weather data images provided by NASA to produce digital art that was used for the backdrop during NASA Edge’s press conference held to celebrate Sun Earth Day 2013.  Tom Chamber’s students attending RYSS and DISD students researched academic vocabulary related to space weather and the sun to develop a working knowledge and purpose surrounding the mission.  Students from RYSS traveled to DISD to teach students how to utilize GIMP and utilize NASA data images to create a personal reflection surrounding the mission.

    Dublin Independent School District is located in central rural Texas and is beginning its second year studying about NASA’s MMS (Magnetospheric Multiscale (MMS) mission).  Students are learning about solar weather, earth’s magnetosphere, and magnetic force.  Students participating in DISD’s STEAM (Science, Technology, Engineering, the Arts, and Mathematics, 2012 camp experienced joint PD with teachers learning 21st Century skills and STEAM career opportunities.

    STEAM camp produced much excitement in Dublin during the fall of 2012, and students formed a robotics club to focus on the engineering components.  Students attended their first robotics competition, hosted a MARS party to teach skills to a neighboring district, and participated in PIE (partners in education) showcase during the spring of 2013.

    DISD will host another STEAM camp during June of 2013 to learn more about how the sun can be utilized as a renewable energy source.  Students in Texas were very excited to see their work showcased yesterday.

    NASA’s MMS Educational Resources 

    Creativity Tools

    ISTE NASA MMS Challenge

    STEAM Resources

    NASA EDGE Sun Earth Day 

    Dublin ISD/RYSS NASA Edge Webcast

  • mojotillett's avatarAdventures of Mojotillett

    Here is another great example of effective information transfer via an animated video. The RSA Animate series animation was done by Cognitive Media. These guys do great work. These videos are what I call sticky. Meaning people want to watch them and keep watching them. This is very effective for learning and it is even better if they go viral. This goes way beyond what you can do with the rapid tools I have talked about in previous posts. I would also say that this level is not always needed to be affective for learning. This is professional artists and animators building frame by frame animation. I know I enjoy watching them. What do you think?

    RSA Animates – YouTube.

    View original post

  • Exploring Advanced Instructional Design iCARE, Blooms, and Backwards Design Models

    Image
    Building Connections…

    iCARE Instructional Design Model

    Rhonda Ritter’s presentation on the iCARE instructional design model provides an excellent framework to utilize with secondary/post-secondary students.  The iCARE model, from my perspective,  builds strong connections to 21st century learning skill sets. iCARE consists of a simple and flexible design approach.  iCARE  (Introduction, Connect, Apply, Reflect, and Extend) provides students with  answers to why learning content is needed and how content extends to “real world” scenarios.  Students often need to extend reflections to a larger audience. Students who often lack motivation to earn or make the grade, and iCARE provides an external motivator that could push students towards lifelong learning.  Online learning environments offer a variety of collaborative platforms, and the iCARE model could easily provide learning communities an improved online environment to “showcase” and extended learning to a larger audience.

    Backwards Design

    Brenda Quintanilla provided a strong presentation on how the Backwards Design model improves instruction by aligning objectives to final outcomes.  Backward design suggests that learning design should should begin with  a final assessment in mind.  Backward design attempts to ensure that students meet the expected outcomes or course goals.   While I agree that aligning is very important, instructors must be cautioned to not “teach to the test.”  Drill and kill approaches often fail to inspire students to apply content to real world scenarios or approaches.  Goals are important, but assessment driven instruction can become repetitive.  Educators and instructors perhaps need training on best practices on using Backward Design approaches.  The following link can help improve Backward Design approaches.

    Blooms Taxonomy

    Christina Gilliam’s provided an informative review of how Blooms order of domain has shifted to include remembering, understanding, applying, analyzing, evaluating, and creating.   Gilliam’s presentation included key domain questions  and verbs to consider.

    Integration and community approaches using technology can potentially provide differentiated instruction efficiently.  Training and coaching on best Blooms practices using technology will continue to be a high need.  Instructional designers can assist teachers with how to apply advanced instructional models using learning technologies.

    Blooms Model applied to iPod/iPad Apps

    Nice Wiki on Advanced Instructional Design and Learning Technologies

    This image has been sourced from http://www.usi.edu/distance/bdt.htm.

    (more…)

  • These tools offer a great addition to the iCreate workshop presented at the TCEA (Texas Computer Education Association) 2013 conference.
    https://docs.google.com/presentation/d/1kPIz70JTPyTDV_TrTSWl6AnF9S18ucr01TGyonB1T5Q/edit?usp=sharing

    mjgormans's avatar21 st Century Educational Technology and Learning

    creativity4

    I hope you enjoyed the  the past three post involving creativity and the digital classroom. I welcome you to the fourth in this series of posts. I have some reflection, ideas, and some amazing resources to share.  Please enjoy and share this post via email or a retweet. While you are at it, I would appreciate that you take a moment to subscribe to this Blog by RSS or email and follow me at (mjgormans). Also, feel free to contact me about any conference, in-service plans, or PD you might wish to include me in. (mjgormans@gmail.com). You can learn more at the Booking Link.  Please continue to network and join me for our special journey into 21st century education, something that is very exciting to me.  – Mike Gorman (http://21centuryedtech.wordpress.com)

    Note – Join me for a free webinar this Tuesday, February 12 at 8:00 PM EST…

    View original post 1,233 more words

  • Considering How To Improve Virtual Learning

    Connecting is key to experiencing positive LMS experiences.  Instructional designers must consistently evaluate content.  Often faculty lack time to revisit learning approaches, but improving the quality of online learning platforms is crucial to growing post-secondary environments.  LMS must be systemic and continually evaluated.  Far too many virtual courses develop a learning repository for students and courses are not viewed as unique experiences.  This often leads to feelings of detachment from both the learner and instructor.  Content may become dated.  Instruction often lacks meaning.  Building stronger connections requires both collaboration and evaluation of instructional approaches.   Faculty often do not revise courses in LMS environments.  Approaches to holistic and consistent instructional design is needed for all learning environments, virtual and face to face.

    The Kemp Model

    Image

    The Kemp Model is one approach to revising content within the learning environment.   The designer is free to begin with any Kemp Model element and instructors can be flexible as they do not have to present elements in any particular order.  Multidisciplinary approaches must be considered by faculty.  How can we reliably and consistently evaluate online learning environments?  How do we keep the element of creativity as we apply standardized evaluation techniques?  Models are tested.  Theories explain the whys surrounding learning outcomes and experiences related to an instructional model.

    ARCS Motivational Design

    The ARCS model appeals to me as it lends itself to a strong sense of community and student motivation.  Using experiences, visuals,  relevance, and strong collaboration exercises provide meaning. Satisfaction and confidence are two great elements for faculty to consider measuring.  The ability for users to form deeper short term and long term relationships is measurable.

    Image