Tag: Creativity

  • What is critical literacy?

    What is critical literacy?

    Morris (2011) suggests that critical literacy fosters a global approach toward meeting equipping learners towards a greater understanding of literacies to include not only “linguistic, visual, aural, spatial, emotive, and gesture forms but to also recognize literacy as it is applied in a historical and cultural context” (p. 293). Ensuring that all literacies associated toward becoming a global citizen require us to consider how we facilitate future-ready instructional outcomes that are not a standardized process, but instead encourage creativity in not only the learner but also as an instructional designer or artistic teacher. Critical literacy requires an understanding toward facilitating a community that applies social justice. Nicolini (2008) suggests that such approaches “demand discussions regarding ethics and government” (p. 77). Dialogue facilitates an understanding of injustices, clairity, and empathy, which builds knowledge towards environmental, economic, pedagogical, political, social, and cultural transformations, or critical literacy (Morris, 2011). Why is this important?

    Blotz, Henriksen, & Mishra (2015) show that empathy is in decline and is an important characteristic  of creative thinkers. We often talk about this as a skill set that is in decline and needed. However, strategies that encourage empathy and creativity are rarely provided in professional development trainings. Perhaps it is due to a lack of understanding of  pedagogy and anthology to center on what critical literacy is, how it is important, and what we could do to facilitate learning in this area. Perhaps Morris (2011) said it best, “critical literacy attempts to make clear how education, under the guise of accountability schemes, is presently being reduced to domesticating factories of high-stakes testing linking standardized assessment and curriculum that undermines the possibilities for a democratic culture in numerous ways by deskilling teachers an eliminating creative processes and projects” (p. 298). This minimizes our ability to rely on the importance on cultural influences and historical approaches which produces new knowledge.

    Boltz, L., Henriksen, D., & Mishra, P. (2015). Rethinking Technology & Creativity in the 21st Century: Empathy through Gaming – Perspective Taking in a Complex World. Techtrends: Linking Research & Practice To Improve Learning59(6), 3-8.

    Morris, D.  (2011). Critical literacy: crisis and choices in the current arrangement. In J.B. Cobb, & M. K. Kallus (Eds.), Historical, Theoretical, and Sociological Foundations of Reading in the United States (pp. 13-66). Boston, MA: Pearson.

    Nicolini, M. (2008). Chatting with Letters: Developing Empathy and Critical Literacy through Writing Communities. The English Journal, 97(5), 76-80.

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  • Round as a Tortilla Makerspace STEAM Literacy Event

    Moll, Amanti, Neff, & Gonzalez (2011) describes the importance of education programs leveraging a child’s fund of knowledge through connecting with families and involving a holistic approach toward learning activities and learning environments. Makerspaces can serve as a quality environment to facilitate activities to incorporate balanced literacy approaches to meet the needs of diverse learners. Range & Schmidt (2014) suggests “successful makerspaces, particularly in education environments, balance practicality with creativity and collaboration to serve the needs of the school community” (p. 8). Tan, Barton, & Schnekel (2018) highlight that “children’s funds of knowledge were recruited by engaging them in community ethnography, which informs of the making design process” (p. 77) via a makerspace environment. The purpose of this activity is to align a purposeful makerspace activity to topics explored in Pre-K and kindergarten using the book by Thong & Parra (2015), Round as a Tortilla.

     

    Repeated Reading Strategy

    Day One

    1. The teacher will introduce the, Round is a Tortilla, to their students. The teacher will show the front cover, back cover and conduct a picture walk.  Remember to read the story enthusiastically, and with expression.
    2. After reading, ask why questions to allow time for students to make inferences and to measure understanding of story events.
    3. Begin the a KWHL: What do we know? What do we want to know? How will we find out? What have we learned? How will we find out?

    Send home a Round as  Tortillia Makespace STEAM Event letter to invite parents to the school library and to participate in making items from the story. Include 4 challenge card ideas in the letter with a link to the video. Invite the makerspace community. Your librarian should be able to help you facilitate this process.

    Day Two

    The teacher will conduct the second read-aloud to enrich reading comprehension and provide further engagement opportunities through a book talk, and highlight vocabulary.

    1. Add more frequent questions.
    2. Ask children questions to think beyond the story with completing a KWHL, What have we learned?
    3. Introduce 4 STEAM Makerspace Challenge Cards and Makerspace activities. Here are some ideas. Encourage students to make their own challenge card but remind students that cards should connect to elements found in the story.
      1. Journalist: Be a storyteller and make a story about shapes in your community.
      2. Scientist: Be a scientist and investigate the process of making masa and round tortillas. Be a computer scientist: Make a game with squares and other shapes.
      3. Artist: Make a weave of shapes to use as a rectangular flag as represented in the story. Make an oval necklace.
      4. Engineer: Engineer a sail for a boat that you make.

    Day Three:  Makerspace STEAM event in the library. Students will make items that represent elements in the story with their parents and makerspace community.

    Repeat the reading of the story. After the activity, ask the children, What have you learned?

    This activity connects to Moll’s ideas of knowledge as it involves the child’s entire community in the literacy process. Children can learn how their culture connects to classroom topics through the art of making. Elders can help children learn how to weave, code, build, and apply STEAM principals through everyday activities.

  • Reframing Social Constructionism Through Purposeful Makerspaces

    USE-GADGETS-AVENTURES-IN-DESIGNSocial constructionism “relies on the centrality of language to mediate what people come to understand about their lived experiences” (Avermann, 2011, p. 205). Constructionist environments support “active learning” approaches in which learners are engaged in building their own public objects or artifacts. Active learning emphasizes cognitive processes occurring during the actual construction of the object. The public nature of the final object or artifact is also understood to be important (Beynon & Roe, 2004). The “maker movement emphasizes learning through direct experiences, hands-on projects, inventions, and is based on a constructionist learning theory even if members and advocates of the movement are unaware of the theory” (Stager, 2013). Papert (2000) advocates that Piaget’s belief of all learning takes place in discovery is accurate. However, Papert extends this idea to suggest that setting learners “to the task of re-empowering the ideas of being learned is also a step toward re-empowering the idea of learning by discovery” (p. 723). Papert (1999) underscores the importance of Piaget’s theory of constructivism and the nature of knowledge. Challengers of Piaget’s constructivism often refer to experiments demonstrating knowledge acquired by infants. However, Papert stresses “Piaget as a giant in the field of cognitive theory, the difference between what a baby brings and what the adult has is so immense that the new discoveries do not significantly reduce the gap but only increase the mystery” (Papert, 1999, p. 105). Papert’s Knowledge Machine” introduced the world to a new theory of learning, constructionism, which “synthesized revised insights into human development, systems theory (cybernetics) and how we think about learning (epistemology)” (Maser, 2013). Technology based modeling and methods of teaching with technologies deliver alternative methods to teaching, providing learners with choices that engage the learner in an improved learning experience (Burbaite, Stuikys, & Damasevicius, 2013). While at MIT, Papert developed Logo, designed to introduce children to programing and robotics as early as 4th grade. Children received instant feedback from a real and physical response to their creation using technology.  Papert envisioned robotics as being extremely influential to children at a young age. Learners perform higher when engaged in an activity that is meaningful to them, and robotics along with programing languages encourages curiosity and experimentation beyond the actual syntax (Pierce, 2013). Papert led many research projects to study the effects of constructionist theories with at risk populations and in high-risk environments. These projects attempted to build an alternative approach to the learning environment. Despite obstacles, students proved to be successful. Experiences from Papert’s work towards building a community of learning centered on constructionism continues to guide the future design of learning environments (Stager, 2013).

    Constructionists follow constructivist theory, believing that children through personal experiences construct and reconstruct knowledge. Both viewpoints endorse the objective to push learners to consider a variety of perspectives and viewpoints within the world. Doing so advances cognitive abilities of learners by provoking learners to consider and expand a deeper understanding about themselves within their environments. However, constructionism emphasizes active and situational learning in which connectedness with the environment is “key to learning” (Acerman, 2001).  Unlike constructivists, constructionists stress the importance of a learner to use their ideas to attempt to solve a real problem coming from a personal perspective, thus making the environment meaningful.  Papert stresses that active and situational experience provides idea power or being one with what you are doing. Constructionism is “powerful in its use, powerful in its connections, powerful in its roots and its fit with personal identify” (Papert, 2000). Noss and Clayston (2015) provide characteristics of constructionism agenda, which is beneficial toward beginning to address the many misunderstandings and issues presenting the framework of constructionism. Characteristics include “modeling, accessibility to digital technologies, layering problem solving activities, designing socially relevant learning, and “knowledge made visible by being represented in a language with which learners can express themselves” (Noss & Clayston, 2015, p 287).

    Makerspace environments can lend themselves to social constructionism following Noss & Clayston’s (2015) characteristics as learning can be designed to socially engage our youth through relevant problem solving activities or challenges. Products and the making process allow learners to socially share their perspectives using language and cultural experiences native to their background. These are the types of activities I have been designing. I have been working and traveling for the last week attempting to take ideas to a mobile makerspace outreach bus to expand research from my previous makerspace projects. .

    This new project seeks to build upon previous NASA MMS research conducted by me through past funding and research that incorporated NASA’s MMS Makerspace Mobile Training Outreach programs, NASA MMS STEAM camp programs, the NASA MMS Challenge, MMS Transmedia book, and MMS Educators Guide. Previous programs provided global professional development for the last four years at ISTE, SITE, Makerspace, ASCD, and TCEA. The mobile STEAM makerspace outreach program developed last year seeks to expand NASA’s MMS Challenge incorporated at NASA’s MMS Launch Event in March 2015 at the Kennedy Space Center, which would serve underrepresented indigenous populations in creative approaches to enhance elementary and middle school community STEM programs. A collaboration between NASA outreach programs, university, community museums, scientific foundations, and industry could assist in building an outreach program exploring in a comparative study general perceptions, confidence levels, and self-efficacy in STEM content areas and career pathways. Improvements in teacher professional development programs would increase the overall student STEM experience in lower and middle school programs.  End results would lead to a highly confident and skilled STEM elementary and middle school workforce, encouraging more students to consider entering a STEM career pathway.

    Ackermann, E. (2001). Piaget’s constructivism, Papert’s constructionism: What’s the difference. Future of learning group publication5(3), 438.

    Avermann, D.  (2011). Some “Wonderings about literacy in teacher education.  In J.B. Cobb, & M. K. Kallus (Eds.), Historical, Theoretical, and Sociological Foundations of Reading in the United States (pp. 13-66). Boston, MA: Pearson.

    Beynon, M., & Roe, C. (2004). Computer support for constructionism in context. IEEE International Conference on Advanced Learning Technologies, 2004.

    Maser, M. (2013, 01 8). Papert led revolution in learning; visionary saw potential of students using computers to explore thte world and themselves. The Vancouver Sun

    Noss, R., & Clayson, J. (2015). Reconstructing Constructionism. Constructivist Foundations10(3), 285-288.

    Papert, S., & Harel, I. (1991). Situating constructionism. Constructionism, 36, 1-11.

    Papert, S. (1999). Papert on piaget. Número especial “The Century’s Greatest Minds,” Time, 29, 105.

    Papert, S. (2000). What’s the big idea? Toward a pedagogy of idea power. IBM Systems Journal, 39(3.4), 720–729. doi:10.1147/sj.393.0720

    Stager, G. S. (2013). Papert’s Prison Fab Lab : Implications for the maker movement and education design, 487–490.

     

     

  • Don’t Stop Believing…Leading Change Through ACTION

    Today I had the privilege of spending the entire day with Eric Sheninger. He encouraged us to consider who will tell our story if we don’t. What will they say?

    That was an important and scary question for me to consider right now. I am gun shy as my major professor stated. My story is an amazing story and I have been blessed to meet and work with some amazing educators. This is my perspective from past experiences. I have seen kids make a very large impact in the world . I have been so blessed to identify my passions early on and to have had a creator put special opportunities in my path along with some amazing kids, teachers, and leaders.

    Assisting the community of Dublin, Texas with  Dr. Shaun Barnett and his wife Keri Barnett with a 1:1 K12 technology initiative in 2010, I became a leader. I am grateful to both of them for their leadership.  I believe this was the 2nd 1:1 K12 initiative in the state of Texas. Serving as the district instructional technologist and grant coordinator and later under a different leader a technology coordinator, I became a connected educator. I found myself working and leading the state in, dare I say the word, Project Share (the state’s first attempt for a connected Learning Management system) with Ms. Barnett. At that time, I had no one really in the area or Texas to connect with or to assist me. We brought in Alan November and Apple to assist in training.  What did I do? I joined a PhD program to connect with the top scholars of the world and began using social media to include Project Share, LinkedIn, Twitter, and Facebook. I  located people to assist me in understanding how to connect others to content. I became a passionate curator, creator, researcher, publisher, and scholar and feel as if I was blessed to oversee some amazing transformations. No one really understood what I was doing, but now I believe we planted a seed for not just a rural community, but for an entire global movement.

    Project Share: It didn’t work out, but the concept was right on. The ability for all students in Texas to have a digital portfolio via an LMS in which stakeholders could communicate and introduce blended learning was futuristic. I submitted a proposal and was surprised when we were selected to serve on a panel at the first SXSWedu conference. Yes, the LMS platform was flawed, Epsilen, but the IDEA of sharing was truly noble and ahead of it’s time. However, I found change slower than expected and a lack of understanding on the concept of connected learning. In fact, at the end of the experience after hours of free assistance from me to the Epsilen team, my participation in focus groups, and a public push for improved LMS features and training ,  I  found that I had lost my ability to even post or share with a wider network within Project Share. What did I do? I turned to other tools like Canvas and continued my passion to assist in helping others see the power of open source and communication.

    Student Voice: I remember introducing the concept of video creation with Samuel Parsi from Apple in a Challenge Based Learning PD. From that students began creating video and we were invited to lead change via a Ignite session in Austin in 2012 in the Digital Square. I remember taking students to TCEA 2012 in Austin in which my friends Randy Rogers, Dwight Goodwin, Mark Hooker, and Scott Floyd invited my students to participate in an Ignite session on their cause to TAKE 5: 5 Ways to Change Your Community and their efforts to QR code their 5 small museums. We used Google Maps to track our cause, which became eventually a Save Dublin campaign, #saveddp. Their efforts to save their rural town through digital curation left a huge impact. Mark invited our students to the first TED student event and we saw our first 3D printer. That led to a NASA STEAM camp program, which at that time and to my knowledge was the first STEAM camp program in Texas. 

    Makered and STEAM: No one in 2012 understood the maker movement. I am grateful to Whitney and Tom Kilgore who invited me to be to host some of the first #txeduchat events, all focused on STEAM and makered ideas. Those ideas assisted us last year in leading the entire world with the first student NASA launch parties . We also hosted a Google Hangout to reflect on STEAM programs.

    From this experience, I was able to take ideas to the Kennedy Space Center. This month I found myself leading makercamp at the Dallas Perot Museum and again saw kids amazed to create 3D objects for 3D printing for the first time in the Perot Learning Lab. During their makerspace, kids were amazed and so excited to see everyone enjoying their reflections.

    I was invited to Washington DC last October to lead a social media event at a NASA clean room facility. What did I do? I didn’t shut out the students and take it in just for myself. I brought the kids in, thankfully with Mr. Chris Underwood and Bea Price. They agreed to Skype with me all day and I believe that was the first time at a NASA press conference that Skype was used  during public questioning. We had 5th graders asking tough questions to some of the top heliophysics experts of the world.

    Even though I have had been afforded all of these opportunities, I found myself during this entire time wondering if I could continue the charge. It is hard to be a bright light within an institution and at times hard to overcome obstacles, barriers, fear, efforts to control innovative change. It is hard to remain positive. Change is difficult . Managing my time and focus had become difficult along with maintaining a belief that I could be positive and actually continue in the public education sector.

    This spring I had many opportunities to move to the private sector. I have had some leaders tell me “Your too bright to be in public education.” “Jennifer, you need to be at a university.” “There is no future in public education, everything is moving to charter and online options because the system is broken.”

    I say to these naysayers, I BELIEVE in everyone’s right to an equal opportunity and the spirit of public education. I BELIEVE in YOU. I BELIEVE in our CHILDREN. I AM GRATEFUL  and WE WILL SUCCEED.

    Focus on Positive

  • Improving the Value Added Model of Public Education

    How do we measure the value of learning experiences? Student enrollment, classroom grade performance, standardized test scores, job placement, and completion rate are all variables researchers examine to try to better address school improvement.  How do educational technology products improve the overall learning experience for students?  With so many approaches to addressing the need for improvement, we continue to rely on task oriented activities and solutions, which students fail to understand.  Often these approaches and solutions lack meaning.  Is value purely economic or social?  Why is education important?  What should students learn?  Why shouldn’t we raise expectations?  Many agree that change is needed.  The current system is leaving so many students without economic opportunity and students fail to see the purpose or lack interest in becoming “enlightened.”

    Dialogue, discourse, and collaboration are key to understanding how information can be used to solve a problem and classroom environments, both online and face to face, should be encouraged.

    Crabbe (2007) suggests the following instructional guidelines to assist in adding learning value to tasks, which gives students the ability to manage learning and view learning as an opportunity.  “Provide direct instruction in the big picture of how to add private learning value to tasks by presenting the full range of language learning opportunities.  Do not assume that one public performance on a task is ever sufficient. A task is a starting point—a learner should understand how to add value to the task themselves. Frequently model in class time on how to add value to tasks by identifying and demonstrating specific private learning activities deriving from the public part of the task. Provide independent study time to try these activities in class and explain their anticipated effects.  Give time for learners to discuss difficulties experienced in their performance on a task and how they might address those difficulties through rehearsal.  Discuss affective factors that might affect opportunity take-up, particularly lack of self-confidence, uncertainty of goal, feeling foolish. Suggest strategies to overcome these inhibiting factors.  Write private learning opportunities into materials so that they become an explicit part of the script and thus prompts for teachers to explore the opportunities with learners.  Give status to private learning by assessing the learners on how well or how often they have taken up opportunities, possibly through learning logs” (Crabbe, 2007, p. 120-122).

    Crabbe, D. (2007). Learning opportunities: adding learning value to tasks. ELT Journal, 61(2), 117–125. doi:10.1093/elt/ccm004

    Ken Robinson: Changing education paradigms