Tag: Education

  • Reflective Teaching ~ Exploring My Makerspace Literacy Research Approaches and Classroom Practice

    Currently, I teach six graduate education courses at Sul Ross State University, which is a small rural university serving 898 graduate students and a little over 2,000 undergraduate students. The institution is a Hispanic serving institution, serving low income students (Jenkins, et al., 2017). I am working with many rural schools in the Big Bend area to include Presidio ISD. Presidio ISD is a STEM school, and serves a population of 1,350 students to include demographics of 96.6 % Hispanic students and 93.4% economically disadvantaged students (2015). Presdio ISD is located on the Rio Grande river, located on the Texas-Mexican border. In addition, I am working with Maathon ISD, which is a rural district serving over 70 students to include a demographic population of 67 % Hispanics and 87 % economically disadvantaged students (2015). I am also working with several districts in the Trans-Pecos area.

    My learning goals this academic year is to grow as an educator and continue improving my Ph.D. research initiatives at the University of North Texas investigating makerspace literacy environments that centers around a project-based learning 4 career STEAM model targeting elementary and middle school programs.  My knowledge regarding the reading process has definitely changed and improved this semester. Perhaps the most significant change includes reevaluating my approach to really center on balanced literacy approaches that really think about transactional theory in action during professional development and instructional design approaches. Transactional theory centers on “how readers respond to the books that engage them and how these experiences can be enacted in classrooms” (Galda, 2013, p. 6). Transactional theory is rooted in Vygotsky’s social constructivism and principles of language and cognition, “which centers of teaching reading and writing highlighting creation of environments and activities in which students are motivated and encouraged to draw on their own resources to make live meanings” (Rosenblatt, 2013, p. 148).

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    What will I eliminate in the future? I will eliminate some of the STEM quantitative measures I have used in the past. These instruments were only used to show interest and attitude toward STEM and never measured the impact on the overall impact of literacy. Previously, I would give this instrument before and after a STEM makerspace camp or at the beginning of a semester and at the end of a semester to gauge interest. I utilized the makerspace project-based learning model and only measured the impact of interest. The model did incorporate reading prior to the makerspace PBL and a written reflection after the experience. The pre and posttest utilized in two published studies found statistically significant findings but failed to measure the impact on reading and literacy.  The learner would take the STEM Semantic pre-test, read text from their content area, participate in a KWLH 21st century learning activity, participate in a makerspace project-based learning activity using challenge cards mapped to curriculum, and reflect via writing about the experience. At the end, learners would take another post-test, the STEM Semantic survey. I have not really considered the empirical design approaches to include journaling during the entire makerspace process and/or video recordings to include in portfolios in research approaches. In the past, I have used only quantitative measures to gauge student or teacher interest and confidence levels pre and post over a period of time. While the instruments we used at the University of North Texas are widely accepted as strong and valid instruments, I now realize that a mixed method approach to include journaling throughout the experience and video interviews and reflections would add further depth to capture the impact of the STEAM makerspace challenge cards before and after literacy events. In addition, I feel this would really add to the field of sociolinguistic issues discussed this semester. I now have a stronger understanding on how to leverage native language and family cultural heritages in the makerspace model to not only improve literacy in English Language Learners but also to value the funds of knowledge to this process.

    How can this approach help increase literacy opportunities for English Language Learners? First, I need to strengthen the collaborative dialogue, which I feel is strong in the KWLH activity. However, I can improve the scaffolding of my model to include previewing a picture book, vocabulary discussion, incorporating a story map, repeat reading of the story, compete the KWHL activity, and then encourage discourse after the makerspace activity. In addition, I can encourage video procedures and or reflections throughout the makerspace process. This will provide a visualization component that others may find beneficial and highlight the impact of the activity. Repeating readings can be used to measure fluency. The makerspace PBL activity using the challenge card concept could also include visualization to incorporate sociolinguistics highlighted in this course.

    Tan, Barton, & Schenkel (2018) describe the impact of “meaningful and prolonged engagement toward focused complex projects through making experiences and found that children’s rich funds of knowledge anchored in children’s existing social networks provide community enthnography as a pedagogical approach (p. 77). Bringing in the “community wisdom” through makerspace activities brought about rich conversations that can really leverage experiences connected to curriculum in their own community (Tan, Barton, & Schenkel, 2018, p. 81). Range & Schmidt (2014) highlight the importance of schools and community organizations to tap into prior knowledge in makerspace activities and suggest that “students drive the process of designing projects and soliciting makerspace community for help” (p. 8). While I agree this is true, I still think many students need facilitation of such projects through a focus that may connect to core curriculum content, showing that topics can be extended to real world scenarios relevant to their community.

    In conclusion, this course has helped me to really improve my understanding on how to better design literacy instructional design approaches to incorporate a large focus that centers on the transactions of the reader, text, language, culture, authentic making design process, writing, and reflection. I hope to revamp my approaches to really center on how such creative processes might not only engage interest in STEM but also build to improve cognition approaches toward multiple literacies in a mobile makerspace research environment that investigates reader response theory, or transactional theory

    Galda, L. g. (2013). Learning From Children Reading Books: Transactional Theory and the Teaching of Literature. Journal Of Children’s Literature, 39(2), 5-13.

    Jenkins, R. W., Stedman, S. W., Teusher, D. D., DeLaGarza, H. R., Acosta, A., Anwar, S. J., Paredes, R. A. (2017). Texas Public Higher Education Almanac.

    Marathon ISD, (2015) Retrieved April 13, 2018 from https://schools.texastribune.org/districts/marathon-isd/marathon-isd/.

    Presidio ISD. (2015). Retrieved April 13, 2018, from https://schools.texastribune.org/districts/presidio-isd/.

    Range, E., & Schmidt, J. (2014). Explore, plan, create: Developing a makerspace for your school community. School Library Monthly, 30(7), 8-10.

    Rosenblatt, L. Transactional theory of reading and writing. In J.B. Cobb, & M. K. Kallus (Eds.), Historical, Theoretical, and Sociological Foundations of Reading in the United States (pp. 13-66). Boston, MA: Pearson.

    Tan, E., Barton, A. C., & Schenkel, K. (2018). Equity and the Maker Movement. Science and Children, 55(7), 76-81.

     

     

     

  • What is critical literacy?

    What is critical literacy?

    Morris (2011) suggests that critical literacy fosters a global approach toward meeting equipping learners towards a greater understanding of literacies to include not only “linguistic, visual, aural, spatial, emotive, and gesture forms but to also recognize literacy as it is applied in a historical and cultural context” (p. 293). Ensuring that all literacies associated toward becoming a global citizen require us to consider how we facilitate future-ready instructional outcomes that are not a standardized process, but instead encourage creativity in not only the learner but also as an instructional designer or artistic teacher. Critical literacy requires an understanding toward facilitating a community that applies social justice. Nicolini (2008) suggests that such approaches “demand discussions regarding ethics and government” (p. 77). Dialogue facilitates an understanding of injustices, clairity, and empathy, which builds knowledge towards environmental, economic, pedagogical, political, social, and cultural transformations, or critical literacy (Morris, 2011). Why is this important?

    Blotz, Henriksen, & Mishra (2015) show that empathy is in decline and is an important characteristic  of creative thinkers. We often talk about this as a skill set that is in decline and needed. However, strategies that encourage empathy and creativity are rarely provided in professional development trainings. Perhaps it is due to a lack of understanding of  pedagogy and anthology to center on what critical literacy is, how it is important, and what we could do to facilitate learning in this area. Perhaps Morris (2011) said it best, “critical literacy attempts to make clear how education, under the guise of accountability schemes, is presently being reduced to domesticating factories of high-stakes testing linking standardized assessment and curriculum that undermines the possibilities for a democratic culture in numerous ways by deskilling teachers an eliminating creative processes and projects” (p. 298). This minimizes our ability to rely on the importance on cultural influences and historical approaches which produces new knowledge.

    Boltz, L., Henriksen, D., & Mishra, P. (2015). Rethinking Technology & Creativity in the 21st Century: Empathy through Gaming – Perspective Taking in a Complex World. Techtrends: Linking Research & Practice To Improve Learning59(6), 3-8.

    Morris, D.  (2011). Critical literacy: crisis and choices in the current arrangement. In J.B. Cobb, & M. K. Kallus (Eds.), Historical, Theoretical, and Sociological Foundations of Reading in the United States (pp. 13-66). Boston, MA: Pearson.

    Nicolini, M. (2008). Chatting with Letters: Developing Empathy and Critical Literacy through Writing Communities. The English Journal, 97(5), 76-80.

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  • Round as a Tortilla Makerspace STEAM Literacy Event

    Moll, Amanti, Neff, & Gonzalez (2011) describes the importance of education programs leveraging a child’s fund of knowledge through connecting with families and involving a holistic approach toward learning activities and learning environments. Makerspaces can serve as a quality environment to facilitate activities to incorporate balanced literacy approaches to meet the needs of diverse learners. Range & Schmidt (2014) suggests “successful makerspaces, particularly in education environments, balance practicality with creativity and collaboration to serve the needs of the school community” (p. 8). Tan, Barton, & Schnekel (2018) highlight that “children’s funds of knowledge were recruited by engaging them in community ethnography, which informs of the making design process” (p. 77) via a makerspace environment. The purpose of this activity is to align a purposeful makerspace activity to topics explored in Pre-K and kindergarten using the book by Thong & Parra (2015), Round as a Tortilla.

     

    Repeated Reading Strategy

    Day One

    1. The teacher will introduce the, Round is a Tortilla, to their students. The teacher will show the front cover, back cover and conduct a picture walk.  Remember to read the story enthusiastically, and with expression.
    2. After reading, ask why questions to allow time for students to make inferences and to measure understanding of story events.
    3. Begin the a KWHL: What do we know? What do we want to know? How will we find out? What have we learned? How will we find out?

    Send home a Round as  Tortillia Makespace STEAM Event letter to invite parents to the school library and to participate in making items from the story. Include 4 challenge card ideas in the letter with a link to the video. Invite the makerspace community. Your librarian should be able to help you facilitate this process.

    Day Two

    The teacher will conduct the second read-aloud to enrich reading comprehension and provide further engagement opportunities through a book talk, and highlight vocabulary.

    1. Add more frequent questions.
    2. Ask children questions to think beyond the story with completing a KWHL, What have we learned?
    3. Introduce 4 STEAM Makerspace Challenge Cards and Makerspace activities. Here are some ideas. Encourage students to make their own challenge card but remind students that cards should connect to elements found in the story.
      1. Journalist: Be a storyteller and make a story about shapes in your community.
      2. Scientist: Be a scientist and investigate the process of making masa and round tortillas. Be a computer scientist: Make a game with squares and other shapes.
      3. Artist: Make a weave of shapes to use as a rectangular flag as represented in the story. Make an oval necklace.
      4. Engineer: Engineer a sail for a boat that you make.

    Day Three:  Makerspace STEAM event in the library. Students will make items that represent elements in the story with their parents and makerspace community.

    Repeat the reading of the story. After the activity, ask the children, What have you learned?

    This activity connects to Moll’s ideas of knowledge as it involves the child’s entire community in the literacy process. Children can learn how their culture connects to classroom topics through the art of making. Elders can help children learn how to weave, code, build, and apply STEAM principals through everyday activities.

  • Reframing Social Constructionism Through Purposeful Makerspaces

    USE-GADGETS-AVENTURES-IN-DESIGNSocial constructionism “relies on the centrality of language to mediate what people come to understand about their lived experiences” (Avermann, 2011, p. 205). Constructionist environments support “active learning” approaches in which learners are engaged in building their own public objects or artifacts. Active learning emphasizes cognitive processes occurring during the actual construction of the object. The public nature of the final object or artifact is also understood to be important (Beynon & Roe, 2004). The “maker movement emphasizes learning through direct experiences, hands-on projects, inventions, and is based on a constructionist learning theory even if members and advocates of the movement are unaware of the theory” (Stager, 2013). Papert (2000) advocates that Piaget’s belief of all learning takes place in discovery is accurate. However, Papert extends this idea to suggest that setting learners “to the task of re-empowering the ideas of being learned is also a step toward re-empowering the idea of learning by discovery” (p. 723). Papert (1999) underscores the importance of Piaget’s theory of constructivism and the nature of knowledge. Challengers of Piaget’s constructivism often refer to experiments demonstrating knowledge acquired by infants. However, Papert stresses “Piaget as a giant in the field of cognitive theory, the difference between what a baby brings and what the adult has is so immense that the new discoveries do not significantly reduce the gap but only increase the mystery” (Papert, 1999, p. 105). Papert’s Knowledge Machine” introduced the world to a new theory of learning, constructionism, which “synthesized revised insights into human development, systems theory (cybernetics) and how we think about learning (epistemology)” (Maser, 2013). Technology based modeling and methods of teaching with technologies deliver alternative methods to teaching, providing learners with choices that engage the learner in an improved learning experience (Burbaite, Stuikys, & Damasevicius, 2013). While at MIT, Papert developed Logo, designed to introduce children to programing and robotics as early as 4th grade. Children received instant feedback from a real and physical response to their creation using technology.  Papert envisioned robotics as being extremely influential to children at a young age. Learners perform higher when engaged in an activity that is meaningful to them, and robotics along with programing languages encourages curiosity and experimentation beyond the actual syntax (Pierce, 2013). Papert led many research projects to study the effects of constructionist theories with at risk populations and in high-risk environments. These projects attempted to build an alternative approach to the learning environment. Despite obstacles, students proved to be successful. Experiences from Papert’s work towards building a community of learning centered on constructionism continues to guide the future design of learning environments (Stager, 2013).

    Constructionists follow constructivist theory, believing that children through personal experiences construct and reconstruct knowledge. Both viewpoints endorse the objective to push learners to consider a variety of perspectives and viewpoints within the world. Doing so advances cognitive abilities of learners by provoking learners to consider and expand a deeper understanding about themselves within their environments. However, constructionism emphasizes active and situational learning in which connectedness with the environment is “key to learning” (Acerman, 2001).  Unlike constructivists, constructionists stress the importance of a learner to use their ideas to attempt to solve a real problem coming from a personal perspective, thus making the environment meaningful.  Papert stresses that active and situational experience provides idea power or being one with what you are doing. Constructionism is “powerful in its use, powerful in its connections, powerful in its roots and its fit with personal identify” (Papert, 2000). Noss and Clayston (2015) provide characteristics of constructionism agenda, which is beneficial toward beginning to address the many misunderstandings and issues presenting the framework of constructionism. Characteristics include “modeling, accessibility to digital technologies, layering problem solving activities, designing socially relevant learning, and “knowledge made visible by being represented in a language with which learners can express themselves” (Noss & Clayston, 2015, p 287).

    Makerspace environments can lend themselves to social constructionism following Noss & Clayston’s (2015) characteristics as learning can be designed to socially engage our youth through relevant problem solving activities or challenges. Products and the making process allow learners to socially share their perspectives using language and cultural experiences native to their background. These are the types of activities I have been designing. I have been working and traveling for the last week attempting to take ideas to a mobile makerspace outreach bus to expand research from my previous makerspace projects. .

    This new project seeks to build upon previous NASA MMS research conducted by me through past funding and research that incorporated NASA’s MMS Makerspace Mobile Training Outreach programs, NASA MMS STEAM camp programs, the NASA MMS Challenge, MMS Transmedia book, and MMS Educators Guide. Previous programs provided global professional development for the last four years at ISTE, SITE, Makerspace, ASCD, and TCEA. The mobile STEAM makerspace outreach program developed last year seeks to expand NASA’s MMS Challenge incorporated at NASA’s MMS Launch Event in March 2015 at the Kennedy Space Center, which would serve underrepresented indigenous populations in creative approaches to enhance elementary and middle school community STEM programs. A collaboration between NASA outreach programs, university, community museums, scientific foundations, and industry could assist in building an outreach program exploring in a comparative study general perceptions, confidence levels, and self-efficacy in STEM content areas and career pathways. Improvements in teacher professional development programs would increase the overall student STEM experience in lower and middle school programs.  End results would lead to a highly confident and skilled STEM elementary and middle school workforce, encouraging more students to consider entering a STEM career pathway.

    Ackermann, E. (2001). Piaget’s constructivism, Papert’s constructionism: What’s the difference. Future of learning group publication5(3), 438.

    Avermann, D.  (2011). Some “Wonderings about literacy in teacher education.  In J.B. Cobb, & M. K. Kallus (Eds.), Historical, Theoretical, and Sociological Foundations of Reading in the United States (pp. 13-66). Boston, MA: Pearson.

    Beynon, M., & Roe, C. (2004). Computer support for constructionism in context. IEEE International Conference on Advanced Learning Technologies, 2004.

    Maser, M. (2013, 01 8). Papert led revolution in learning; visionary saw potential of students using computers to explore thte world and themselves. The Vancouver Sun

    Noss, R., & Clayson, J. (2015). Reconstructing Constructionism. Constructivist Foundations10(3), 285-288.

    Papert, S., & Harel, I. (1991). Situating constructionism. Constructionism, 36, 1-11.

    Papert, S. (1999). Papert on piaget. Número especial “The Century’s Greatest Minds,” Time, 29, 105.

    Papert, S. (2000). What’s the big idea? Toward a pedagogy of idea power. IBM Systems Journal, 39(3.4), 720–729. doi:10.1147/sj.393.0720

    Stager, G. S. (2013). Papert’s Prison Fab Lab : Implications for the maker movement and education design, 487–490.

     

     

  • Considering Cognitive Science and Instructional Design on Reading

    Considering Cognitive Science and Instructional Design on Reading

    Personal learning theories on how children and adults best learn are often deeply rooted in past experiences, knowledge, and personal convictions (Ackermann, 2001). We had the unique opportunity to actually hear our great scholar’s explain questions of why and how to address learning as a science. Good (2011) was correct to point out the importance of teachers understanding the cognitive science and theories behind the learning process. This is essential toward improving the instructional design that Skinner speaks of in the video. Learning theories related to how children learn have existed since ancient times. Traditional behavioral learning theories stress the importance of the instructor. Knowledge is transmitted from the mind of the teacher, through lectures and words, imprinted to the student. Learning in a behaviorist’s perspective is a passive experience centered on memorization. Active learning theories evolved from traditional approaches. Piaget’s “Constructivism” continues to have far reaching implications to many modern theories. Constructivism centers on the thought that “knowledge is constructed within the learner’s mind on the basis of existing knowledge and new experiences” (Mavridis, Al Rashdi, Al Ketbi, Al Ketbi, & Marar, 2009). It was wonderful to view Piaget explain his own theories in the video Piaget on Piaget.

    What do I believe about the science of learning?

    Cognitive development and deep understanding are the foci of constructivism rather than emphasizing behaviors and skills (Fosnot & Perry, 1996).  Social Constructivism, an extension of Piaget’s learning theory, stresses that learning is a meaningful and collaborative process employing a variety of perspectives (Smith & Ragan, 2005). Papert’s “Constructionism is a learning theory that adopts constructivist views, but also holds that learning happens most effectively when people are active in making objects to share in the real world” (Mavridis et al., 2009). Constructionism is a learning theory that considers the design as part of the building process. Constructionism allows learners to “dive into unknown situations,” introducing new perspectives (Ackerman, 2001). Constructionism principles outlined by Burbaite, Stuikys, and Damasevicius (2013) provide a framework to approaching e-learning environments.Prior knowledge impacts learning and knowledge is constructed, connecting to constructivist learning theory.Learning and knowledge occurs through the design of meaningful and authentic projects, creating an internal desire to learn.Learning is a process centering on integration of concepts from different realms of knowledge.Building and manipulating objects engage learners to connect and explore the world.Reflection on a learner’s form of understanding is a key component to learning. The above principals center on Papert’s ideas that “learning by making” is effective, allowing learners to construct, or elaborate, thereby providing richness and deeper learning experiences (Papert & Harel, 1991).Constructionist environments support “active learning” approaches in which learners are engaged in building their own public objects or artifacts. Active learning emphasizes cognitive processes occurring during the actual construction of the object. The public nature of the final object or artifact is also understood to be important (Beynon & Roe, 2004). The “maker movement emphasizes learning through direct experiences, hands-on projects, inventions, and is based on a constructionist learning theory even if members and advocates of the movement are unaware of the theory” (Stager, 2013). Papert (2000) advocates that Piaget’s belief of all learning takes place in discovery is accurate. However, Papert extends this idea to suggest that setting learners “to the task of re-empowering the ideas of being learned is also a step toward re-empowering the idea of learning by discovery” (p. 723). Papert (1999) underscores the importance of Piaget’s theory of constructivism and the nature of knowledge.How does this theory assist with understanding toward reading and cognitive processing?To be honest this is the area of improvement that I am working on. I have a strong cognitive science background, but Vaden (2013) presents us with a strong argument as to why teachers need to understand “neurological functioning of struggling readers” (p. 174) Brain science is fascinating and knowing how to address cognitive and behavioral skills during instruction can prove to be invaluable to any educator. For instance, strategies associated with word recognition should center around linking symbols with sounds, as research has linked “fluency to associating symbols with sounds” (Vaden, 20130, p. 181). It is exciting to learn that exposure to quality instructional design can profoundly increase reading comprehension.
    How does this theory assist with understanding toward reading and cognitive processing?To be honest this is the area of improvement that I am working on. I have a strong cognitive science background, but Vaden (2013) presents us with a strong argument as to why teachers need to understand “neurological functioning of struggling readers” (p. 174) Brain science is fascinating and knowing how to address cognitive and behavioral skills during instruction can prove to be invaluable to any educator. For instance, strategies associated with word recognition should center around linking symbols with sounds, as research has linked “fluency to associating symbols with sounds” (Vaden, 20130, p. 181). It is exciting to learn that exposure to quality instructional design can profoundly increase reading comprehension. How can we provide this type of quality instructional experience? I believe we need to improve teaching education programs that address learning as a science, require quality professional development programs, and improve our instructional approaches to target issues and personalize intervention.

     

    Ackermann, E. (2001). Piaget’s constructivism, Papert’s constructionism: What’s the difference. Future of learning group publication5(3), 438.

    Beynon, M., & Roe, C. (2004). Computer support for constructionism in context. IEEE International Conference on Advanced Learning Technologies, 2004.

    Burbaite, R., Stuikys, V., & Damasevicius, R. (2013, July). Educational robots as collaborative learning objects for teaching Computer Science. In System Science and Engineering (ICSSE), 2013 International Conference on (pp. 211-216). IEEE.

    Edley, N. (2001). Unravelling Social Constructionism. Theory & Psychology, 11(3), 433–441.

    Fosnot, C. T., & Perry, R. S. (1996). Constructivism: A psychological theory of learning. Constructivism: Theory, perspectives, and practice, 8-33.

    Good, K. (2013). Intersections of educational psychology and the teaching of reading:  connections in the classroom. In J.B. Cobb, & M. K. Kallus (Eds.), Historical, Theoretical, and Sociological Foundations of Reading in the United States (pp. 13-66). Boston, MA: Pearson.

    Mavridis, N., Al Rashdi, A., Al Ketbi, M., Al Ketbi, S., & Marar, A. (2009, December). Exploring behaviors & collaborative mapping through Mindstorms robots: A case study in applied social constructionism at senior-project level. In Innovations in Information Technology, 2009. IIT’09. International Conference on (pp. 284-288). IEEE.

    Papert, S., & Harel, I. (1991). Situating constructionism. Constructionism, 36, 1-11.

    Papert, S. (1999). Papert on piaget. Número especial “The Century’s Greatest Minds,” Time, 29, 105.

    Papert, S. (2000). What’s the big idea? Toward a pedagogy of idea power. IBM Systems Journal, 39(3.4), 720–729.

    Smith, P. L., & Ragan, T. J. (2005). Foundations of Instructional Design. In, Instructional Design.

    Stager, G. S. (2013). Papert’s Prison Fab Lab : Implications for the maker movement and education design, 487–490.

    Vanden, S. R. (2013) The brain and reading. In J.B. Cobb, & M. K. Kallus (Eds.), Historical, Theoretical, and Sociological Foundations of Reading in the United States (pp. 13-66). Boston, MA: Pearson.

  • Reward Systems May Not Motivate Learners

    Cobb and Whitney’s research (2011) stressed that “contingent rewards initially undermine intrinsic motivation”, while non-contingent rewards may prompt readers to select easy reads (p. 90). My son, Nolan, is an avid fiction reader. He was failing his 7th grade reading class last six weeks because he did not want to read a nonfiction book. My oldest  son, Ezekiel a 9th grader, is in all AP courses. He does not enjoy reading anymore but would always win the AR award for his elementary school. Both of my sons, the creative reader, and the engineer mind, have been failed by the AR system. Luckily, my youngest son loves to read, despite not enjoying the feeling of failure because he is not interested in the books he must read for the AR system. The oldest son was failed because he no longer reads at all unless it is an assignment.

    Apparently, we are not alone. Many feel that reward systems are failing our students. Issues include lack of constructive and meaningful feedback, the selection of AR books, a focus on quizzes and not meaningful discussions about readings. I found a few blogs that really highlight the issues facing students who are being failed by the AR system to include http://blog.penningtonpublishing.com/reading/the-18-reasons-not-to-use-accelerated-reader/.

    Are grades really a reward? I don’t see grades as reward, but grades are a measurement. Grades do not motivate all learners. Unless students are intrinsically motivated, they don’t really care about the grade. Also, what are we measuring?

    Engagement and motivation is key. Assessment as a measurement tool helps us redirect instruction to engage students. AR in my option does not accomplish this for my son. What motivates kids? Sometimes competition works. Other students may not be competitive or care about measuring higher compared to peers.

    Cobb, J. and Whitney, P. (2011) Who is the reader? cognitive, linguistic, and affective factors impacting readers.  In J.B. Cobb, & M. K. Kallus (Eds.), Historical, Theoretical, and Sociological Foundations of Reading in the United States (pp. 13-66). Boston, MA: Pearson.

  • Choose Your Own Adventure.. My Summer Professional Learning Reflections

    Choose Your Own Adventure.. My Summer Professional Learning Reflections

    Anyone involved in public education knows that summers are full of opportunities for educators to embrace professional learning.  Educators and leaders are surrounded with many avenues to model life-long learning. No longer do we have to wait for PD to come to us. This year I had the opportunity to connect and grow my PLN for an entire two months. For the first time in five years, I was not enrolled in graduate courses or completing a dissertation,  free to just learn about any topic of interest and connect. I attended multiple conferences to include Texas ASCD Ignite, ISTE, Denton’s TIA, and immersed myself with exploring content in multiple museums, even visiting the Library of Congress to research the upcoming solar eclipse. Certain themes emerged this summer during my adventure.

    Creativity Matters

    With so many makerspace, STEM, and STEAM apps, and instructional approaches available to organizations and teachers, choices and program approaches can become overwhelming. It was exciting to see so many great project-based learning approaches centered around storytelling. Many schools are combining storytelling with gaming. For example, it was cool to see how students really engaged with Minecrafting a Colonial City. I liked the following process used toward incorporating digital storytelling with core curriculum.

    Dr Jennifer Miller steamlearnlab Twitter (2)

    Dr Jennifer Miller steamlearnlab Twitter (3)

    Lewisville ISD has incorporated a mobile transportation lab, a collaborative unit, serving 70 libraries and STEAM labs. This provides an introduction to educators and students toward creative learning technology approaches. I visited NASA’s STEM Innovation Lab at Goddard Space Center and I was inspired by the many uses of the 3D printer. Learners of all ages were inspired to learn using 3D printed models, which encourages me to continue producing curriculum and 3D printing training programs.

    Dr Jennifer Miller steamlearnlab Twitter (4)

    Transparency Matters

    Eric Schlesinger always inspires. He recently provided a keynote at Denton TIA in which he reminded us that transparency really does matter. I have been a heavy user at times of social media, blogging, and at times have had to unplug. Often those whom are very plugged in are criticized for bragging. However, Eric reminds us that branding your story isn’t only ok, it is necessary toward being transparent and building trust. In fact, telling your story connects learning to stakeholders. He reminded us of the importance of being transparent and consistent with our posts. During the last two years, I had dropped my professional blog posts. After hearing him speak last week, I decided to pick up my blog and begin consistently posting once a week. Hopefully, this exercise will increase my ability to communicate digital learning and cognitive science approaches to all stakeholders. Change does not come from opinions. Change is brought about by the examples we set and our reactions toward others.

    Community Matters

    It is important to remember that the teacher makes the difference! It was very inspiring to see how teachers at WELD Re-4 School District deliver a creative conference in which students, business leaders, and educators provide professional learning sessions to the entire community. A result of this program included a new scholarship program,  innovations scholarships, which are provided toward students who demonstrate quality interactive student showcases.

    The final takeaway for this summer is that true learning is FUN! I am very grateful to have had this opportunity to learn and connect with so many around the world. This is going to be an amazing school year!

     

     

  • Don’t Stop Believing…Leading Change Through ACTION

    Today I had the privilege of spending the entire day with Eric Sheninger. He encouraged us to consider who will tell our story if we don’t. What will they say?

    That was an important and scary question for me to consider right now. I am gun shy as my major professor stated. My story is an amazing story and I have been blessed to meet and work with some amazing educators. This is my perspective from past experiences. I have seen kids make a very large impact in the world . I have been so blessed to identify my passions early on and to have had a creator put special opportunities in my path along with some amazing kids, teachers, and leaders.

    Assisting the community of Dublin, Texas with  Dr. Shaun Barnett and his wife Keri Barnett with a 1:1 K12 technology initiative in 2010, I became a leader. I am grateful to both of them for their leadership.  I believe this was the 2nd 1:1 K12 initiative in the state of Texas. Serving as the district instructional technologist and grant coordinator and later under a different leader a technology coordinator, I became a connected educator. I found myself working and leading the state in, dare I say the word, Project Share (the state’s first attempt for a connected Learning Management system) with Ms. Barnett. At that time, I had no one really in the area or Texas to connect with or to assist me. We brought in Alan November and Apple to assist in training.  What did I do? I joined a PhD program to connect with the top scholars of the world and began using social media to include Project Share, LinkedIn, Twitter, and Facebook. I  located people to assist me in understanding how to connect others to content. I became a passionate curator, creator, researcher, publisher, and scholar and feel as if I was blessed to oversee some amazing transformations. No one really understood what I was doing, but now I believe we planted a seed for not just a rural community, but for an entire global movement.

    Project Share: It didn’t work out, but the concept was right on. The ability for all students in Texas to have a digital portfolio via an LMS in which stakeholders could communicate and introduce blended learning was futuristic. I submitted a proposal and was surprised when we were selected to serve on a panel at the first SXSWedu conference. Yes, the LMS platform was flawed, Epsilen, but the IDEA of sharing was truly noble and ahead of it’s time. However, I found change slower than expected and a lack of understanding on the concept of connected learning. In fact, at the end of the experience after hours of free assistance from me to the Epsilen team, my participation in focus groups, and a public push for improved LMS features and training ,  I  found that I had lost my ability to even post or share with a wider network within Project Share. What did I do? I turned to other tools like Canvas and continued my passion to assist in helping others see the power of open source and communication.

    Student Voice: I remember introducing the concept of video creation with Samuel Parsi from Apple in a Challenge Based Learning PD. From that students began creating video and we were invited to lead change via a Ignite session in Austin in 2012 in the Digital Square. I remember taking students to TCEA 2012 in Austin in which my friends Randy Rogers, Dwight Goodwin, Mark Hooker, and Scott Floyd invited my students to participate in an Ignite session on their cause to TAKE 5: 5 Ways to Change Your Community and their efforts to QR code their 5 small museums. We used Google Maps to track our cause, which became eventually a Save Dublin campaign, #saveddp. Their efforts to save their rural town through digital curation left a huge impact. Mark invited our students to the first TED student event and we saw our first 3D printer. That led to a NASA STEAM camp program, which at that time and to my knowledge was the first STEAM camp program in Texas. 

    Makered and STEAM: No one in 2012 understood the maker movement. I am grateful to Whitney and Tom Kilgore who invited me to be to host some of the first #txeduchat events, all focused on STEAM and makered ideas. Those ideas assisted us last year in leading the entire world with the first student NASA launch parties . We also hosted a Google Hangout to reflect on STEAM programs.

    From this experience, I was able to take ideas to the Kennedy Space Center. This month I found myself leading makercamp at the Dallas Perot Museum and again saw kids amazed to create 3D objects for 3D printing for the first time in the Perot Learning Lab. During their makerspace, kids were amazed and so excited to see everyone enjoying their reflections.

    I was invited to Washington DC last October to lead a social media event at a NASA clean room facility. What did I do? I didn’t shut out the students and take it in just for myself. I brought the kids in, thankfully with Mr. Chris Underwood and Bea Price. They agreed to Skype with me all day and I believe that was the first time at a NASA press conference that Skype was used  during public questioning. We had 5th graders asking tough questions to some of the top heliophysics experts of the world.

    Even though I have had been afforded all of these opportunities, I found myself during this entire time wondering if I could continue the charge. It is hard to be a bright light within an institution and at times hard to overcome obstacles, barriers, fear, efforts to control innovative change. It is hard to remain positive. Change is difficult . Managing my time and focus had become difficult along with maintaining a belief that I could be positive and actually continue in the public education sector.

    This spring I had many opportunities to move to the private sector. I have had some leaders tell me “Your too bright to be in public education.” “Jennifer, you need to be at a university.” “There is no future in public education, everything is moving to charter and online options because the system is broken.”

    I say to these naysayers, I BELIEVE in everyone’s right to an equal opportunity and the spirit of public education. I BELIEVE in YOU. I BELIEVE in our CHILDREN. I AM GRATEFUL  and WE WILL SUCCEED.

    Focus on Positive

  • Building Online Learning Communities: Synchronous vs. Asynchronous Tools

    Synchronous (i.e. Connect) vs. asynchronous tools (Forums): Which is better at fostering online learning? Why? What are your reasons and evidence for this?

    Stodel, Thompson, & McDonald (2006) stress the importance of maintaining and modeling a “social and cognitive presence” within the online learning community. Results from research cited in the above study indicated that learners engaged in interactive activities focusing on synchronous activities set the stage for a deeper learning experience. Linear asynchronous activities lessened the desire of participants to engage in learning activities. Face to face video using Skype, Google Plus, Adobe Connect, or GoToMeeting activities provide an opportunity in which the learning communities can foster a deeper collaboration experience, building a highly social and interactive exchange of energy. Questioning, reflection, and activities to encourage dialogue deepen the learning experience when utilizing a synchronous approach. Instructors should rely less on the lecture format when using a synchronous tool.  Again, it is important to foster interaction and social dialogue, which is easily accomplished using synchronous technologies.

    Is there a place for asynchronous activities? The above study also found that a creative text dialogue used within the introduction discussion board using a poem improved the social experience within the learning community. It is important to note that advantages do exist using asynchronous tools to include flexibility and improved written communication techniques. Perhaps, asynchronous actives could embrace text based social media tools to improve the overall learning experience. Professional learning discussions are often highly engaging using social media collaboration tools such as Twitter and Today’s Meet. Searls (2012) encourages online learners to reach out using asynchronous tools along with social media can lessen the feeling of isolation.  Often instructors are absent from discussion tools, which leads to an isolated learning experience.

    A blended approach to online learning using a balanced mixture of synchronous and asynchronous tools is the best option to building a rich and interactive learning environment. Instructors must be present and model social engagement consistently and frequently synchronously and asynchronously. Including an organized schedule of expectations and timeline of synchronous and asynchronous tools provides structure to improve the overall effectiveness of a learning exchange.

    Searls, D. B. (2012). Ten simple rules for online learning. PLoS Computational Biology8(9), e1002631.

    Stodel, E. J., Thompson, T. L., & MacDonald, C. J. (2006). Learners’ perspectives on what is missing from online learning: Interpretations through the community of inquiry framework. The International Review of Research in Open and Distance Learning, 7(3).

    Wang, F., & Hannafin, M. J. (2005). Design-based research and technology-enhanced learning environments. Educational Technology Research and Development53(4), 5-23.

    http://academictech.doit.wisc.edu/blend/facilitate/communicate